2048 Global Leaderboard: Top Ranked Players

Los mejores jugadores 2048 clasificados por mejor tiempo de finalización

This leaderboard ranks each player by their best valid completion time on the Classic 4×4 board, with Score/s and efficiency shown as supporting metrics.

Clásico 4×4
# Jugador Tiempo Puntaje/s Eficiencia Fecha
1
P
player671d
276.000s 73.04 2126.6% 2026-10-23
2
A
amber
317.000s 63.65 2119.3% 2026-10-02
3
R
RaymondDarrylCab
331.000s 60.85 2144.8% 2026-09-11
4
F
FRVNCIS
388.000s 51.72 2171.9% 2026-05-24
5
X
XiaoyongLiu
427.000s 47.62 2087.5% 2026-10-30
6
T
t0mreal
501.000s 40.69 2095.0% 2026-07-20
7
G
gad
546.000s 36.95 2132.8% 2026-10-11
8
S
SunnyOmori
591.000s 37.60 2036.7% 2026-05-13
9
P
PatrickLopes
606.000s 36.26 2061.2% 2026-07-17
10
P
player8c5d
641.000s 32.31 2054.4% 2026-08-22
11
A
AB2
667.000s 33.30 2034.1% 2026-10-27
12
N
NathanLerouge
700.000s 28.91 2099.6% 2026-05-15
13
H
HayZhiNing
729.000s 27.71 2117.8% 2026-09-30
14
R
Raj
781.000s 28.30 2025.7% 2026-05-04
15
Y
YuuFUKUI
822.000s 24.54 2134.6% 2026-10-29
16
Z
zousan
886.000s 22.78 2124.6% 2026-04-05
17
C
cool_co29
1232.000s 16.42 2131.5% 2026-07-29
18
P
PetrKrejci
1256.000s 16.26 2109.9% 2026-05-14
19
D
DangerGhostDucky
4488.000s 4.49 2122.5% 2026-09-14
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Puntos clave

  • Classic 4×4 results only: this list ranks solves made on the original 16-cell board.
  • Rank order begins with each player's best valid completion time in the chosen category.
  • Score/s combines final score and elapsed time, so you can compare the pace of two solves.
  • Efficiency measures score earned per move and helps reveal swipes that did not build the corner chain.
  • The active season has its own standings; completed seasons remain available in the season archive.

How to Improve Your 4×4 Rank

The Standard 4×4 grid has only 16 cells, so a wasted swipe costs both time and room. Keep the largest tile fixed in one corner, preserve the order of the adjoining edge, and build speed by removing moves that neither merge a pair nor protect that structure.

What Makes the 4×4 Ranking Different

  • A classic 4×4 board has 16 cells, so each blocked space matters.
  • Fast players join equal tiles without moving the largest tile away from its corner.
  • El how-to-play guide explains the base rules; the ranking measures how well you apply them in a recorded game.

For 4×4 practice, count wasted moves. A swipe that neither merges tiles nor protects your chain costs time and often removes an empty cell. Fix one repeated waste, submit another ranked game, and compare both time and score per second instead of judging the run by speed alone.

1

Count swipes that do no useful work.

A move that neither merges tiles nor protects the corner adds a spawn and loses time. Remove one repeated waste from the next attempt.
2

Keep the anchor visible.

Before each move, confirm that the largest tile remains in its corner and that the next values descend along the same edge.
3

Practise one opening at a time.

Repeat a controlled start until the first high-value row forms reliably; random speed makes it harder to see which choice improved the result.
4

Compare time with score per second.

A personal best is more useful when the run also preserved an efficient merge sequence instead of relying on a fortunate early layout.
Consejos de pro
  • ✓Remove one wasted swipe per practice run. On 4×4, each unnecessary move creates another tile and reduces the room available for the next pair.
  • ✓Do not trade structure for a fast opening. A corner chain that stays ordered is easier to play quickly than a scattered board that needs constant repair.
  • ✓Use the replayable pattern as your benchmark. A repeatable route to 2048 is a stronger baseline than one unusually quick but unstable solve.
Explorar más
Los tiempos más rápidos de todos los tiempos
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Recompensas mensuales y reinicios
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World records & win rates
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